Inventory
Chapter 1 / 7
Research
Quick Reference
Actions (await)
await move(North)
await harvest()
await plant(Entities.Grass)
await till()
Sensing (no await)
canHarvest()
getEntityType()
getGroundType()
getPosX() / getPosY()
getWorldSize()
numItems(Items.Hay)
Directions
North, South, East, West
Entities
Entities.Grass / .Bush / .Tree / .Carrot
Tips
Grass grows on Turf
Carrot needs tilled Soil
Use for / while loops
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